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#12175 The Lift Gaming Community Spotlight Thread

Posted by SuperBadJuJu on 17 July 2015 - 11:47 AM

Welcome to The Lift Gaming Community Spotlight!

This is a thread dedicated to highlighting active, dedicated members of our community here at Lift Gaming.  We want to showcase those in our community who we feel exemplify the values we hold dear at Lift Gaming.  Every two weeks, we will showcase a new Lift Gaming community member here to help raise awareness of their projects and contributions to Lift.  You guys and gals are our lifeblood, we wouldn't be here without you!





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#6815 Intro Thread Guidelines

Posted by SuperBadJuJu on 20 April 2015 - 12:50 AM

Welcome to Lift Gaming!


We're glad you checked out Lift and are looking to introduce yourself and get to know our AWESOME community.  When introducing yourself let us know all about you and your channel!  Consider offering the following information so people can get to know you:

  • Short bio about YOU
  • What your goals are with your channel
  • How long you have streamed
  • What games you like to play on stream
  • What your schedule is (if you have one)
  • Include links to your Twitch and any social media you would like to share
  • Let us know if you would like some constructive feedback

We're all here to support each other, checking out other intros and being active on the forums is a great way to network.  There's power in numbers and together we can grow both as a community and as individual streamers.


Please be mindful of other people's introductions and refrain from bumping your thread by posting every time you go live, the newer introductions get lost when people do this.  However, feel free to update your introduction post with any significant milestones for your stream!


If you really dig Lift Gaming and want to help grow the community and show your support, feel free to add one of the images below to your panel info on Twitch.


On behalf of the community here, Welcome to Lift Gaming!  We look forward to interacting with you on the forums, come meet some of your fellow Lifters!





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#6914 Beam.pro: Great New Streaming Service

Posted by BeamMatt on 20 April 2015 - 03:01 PM

Hey guys! Just read over this! Super cool discussions on all sides. My name is Matt and I'm one of the founders and the CTO of Beam.


I think the biggest point I want to hammer home is that we've only been in Beta for 2 months now, but we've designed our infrastructure and web frameworks in such a way that allows us to iterate extremely rapidly on our platform. Couple that with a 3 second stream delay and some awesome features and I'm confident in saying that we already have something of value, not to mention what we have planned in the coming months and years.


If there's anything I can do to help, I'm always available, feel free to shoot me an E-Mail, matt@beam.pro :)

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#5323 How do you stay motivated?

Posted by idkwthfml on 03 April 2015 - 03:01 PM

I have this regular who is an 11 year old kid. He's been apart of my little community since the first week of my great streaming adventure. He would always come in asking me to play certain games, not gonna lie, I thought he was just being a dick for a while. After I got to know him a little bit, I found out he doesn't have a computer or a console. Instead, he has his sister's old iPhone 4 with a few free apps. His parents won't let him download any games, all he's allowed to do is watch TV and play outside. He would talk to me about how mean everyone is to him at school and how he doesn't fit in because he doesn't play video games. I couldn't help but to remember what it was like for me being 11, having next to nothing (I did have an N64 but the Gamecube had just came out that year). I remember going to school after Christmas break and everyone talking about how cool the Gamecube was and how many games they got for Christmas. Meanwhile, I got new clothes and a Walmart gift card. Don't get me wrong, I'm 200% grateful for my gifts, I was well aware of our financial situation at home, but I was always left out of the group at school and was subject to bullying every so often. When I started streaming, I just thought I would get on, play some games, and see what happened. This kid completely changed how I looked at streaming and just playing games in general. Now I try to schedule my streams around the time he gets out of school so that we can hang out and talk about the games I'm playing. And to be honest, I don't care how many viewers I have, as long as I'm making someone's day better, that's all that matters to me now.

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#558 What to do after joining Lift Gaming

Posted by SuperBadJuJu on 13 January 2015 - 03:06 PM

So you Joined Lift Gaming.  You are now a member of our passionate gaming and streaming community.  What should you do now?  You can read some recent articles, snag yourself some graphics for your channel and go introduce yourself on the gaming or streaming forums!
How do you get the most out of Lift?  Be active in the community.  Write some guides or how to's for other streamers and gamers.  Talk on the forums.  To make a good impression with your fellow streamers here, make sure your Twitch channel is the highest quality you can manage.  Make sure your webcam and microphone are properly set up.  You don't have to own the best mic in the world.  A well configured cheap microphone is better than an expensive microphone that nobody bothered to set up correctly.  In short, do the best you can and people will take notice.  We're always looking for new streamers to help promote.  We believe there is power in numbers.  If you want us or other community members to come check out your channel and give you HONEST thoughts about it, we have a forum for that.   
Next, be sure to check out the Recent Articles.  Read up on the latest happenings in the gaming world and scope out our Tutorials for Twitch.  Maybe you have something to say about your favorite game or maybe you're an OBS wizard and want to share that knowledge.  Submit your own articles and tutorials to Lift Gaming.  We'll check them out and help you get them published.
Finally, come on over to the Forums and introduce yourself.  We want to create a thriving community where all are welcome.  This is a place where everyone can get together to support each other, promote each other and learn from each other.  We believe everyone has something to offer. 
So take some time to explore your new community.  Get the lay of the land.  Add us to your bookmarks and check back frequently, because Lift Gaming is always growing.  We're elevating each other's games and reaching for the stars.
Also, be sure to follow us on Twitter.  We will post updates about Lift Gaming and recent articles there.

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#26190 What Lift Gaming is and isn't

Posted by SuperBadJuJu on 05 March 2016 - 07:04 PM

Hey friends, JuJu here.  


I wanted to take a minute to talk about Lift Gaming and how to get the most out of being a member of our community.  We have a lot happening here on Lift and we have a broad audience of content creators from all different platforms.  With a community as big as ours sometimes there's some confusion as to what exactly Lift Gaming is and what we're trying to do.  I thought it would be good to try and lay out what exactly Lift Gaming is and what we're not.


Lift Gaming is both a platform and a knowledge base.  Our main website contains many articles and guides written by both staff and community members.  We take submissions via the "Submit Article" button on the main page.  Writing an article is a great way to share your knowledge and get your name out there.


Our forum is home to our community.  One of our biggest goals was to create a platform where people could meet and form genuine connections with other content producers and gamers.  There's a ton of websites out there that allow for follow farming, raid/host trading and similar "Get Big Quick" schemes.  We don't feel that those tactics are effective.  Viewers know when they are being treated as a commodity.


Organic networking on the other hand, can have a powerful effect.  Now, you hear the word "Networking" thrown around a lot when talking about growth strategies.  Simply put, the best kind of "networking" is simply making friends.  Having someone who believes in you and shares your mindset and aspirations can really help your channel, far more than getting some random person to "shout you out" or raid you once or twice.  


That is what Lift is about.  Lift isn't a service.  We don't orchestrate mass raids or encourage that kind of favor trading.  We're a platform for people to come and meet others as well as share knowledge and experiences.  Lift Gaming won't grow your channel.  It's a tool YOU can use to grow your channel.  You get out of it what you put into it.  You can use the connections and knowledge found here to fine tune your skills and create a solid foundation from which to build your channel.  You can also help others do the same.


People who swing by, make an intro and drop their link will likely get a couple follows from people interested in their channel.  We don't mandate people follow each other or try to match people up.  People are free to evaluate each introduction and seek out those they feel share a similar mindset and guiding principles.  The people who truly benefit the most are those that stick around past that initial introduction and take part in discussions, share their thoughts and invest time in member's channels that they enjoy.  People who operate on a "I scratch your back, you scratch mine" mentality likely won't benefit from being a Lift community member. 


We have a diverse, active community.  Anyone who is respectful and invests time and energy should be able to find people with whom they can work with.  Lift isn't a monolithic community that's all of one mind.  Our user base is made up of several groups of people who have gotten to know each other and who work together.  We see new groups forming all the time, based on time zones, genres and platforms.  Everyone is free to work with who they please.  It's that kind of organic networking that we feel makes a difference.


We're always working on finding ways to bring the community together and help people get to know each other at their own pace.  We run our weekly "Lift Show" and bring guests from the community on to discuss streaming and gaming topics.  We have our "Community Spotlight" where we showcase active members of our community.  We organize group gaming sessions occasionally.  We retweet fun streams that we enjoy on Twitter.  These forums are a fantastic place to talk and interact.  


In short the TL;DR is


Lift Gaming is:

  • A platform, resource and tool
  • A place to meet other content creators and gamers
  • A place to share knowledge and experience
  • A place to get your name out there without ineffective link spamming
  • Focused on organic networking
  • Driven by a diverse community
  • For those who want to put 100% into their hobby or career

Lift Gaming Isn't:

  • A service
  • A place for hit and run self promotion
  • A "follow for follow" or "raid for raid" scheme
  • A place where people are obligated to work with, follow or subscribe to others

Thanks for taking the time to read this over.  We really feel that our way of doing things is a better way than many of the impersonal, calculated tactics employed by other websites and services that promise fame and fortune for little work or effort.  We won't lie, growing a stream or channel is a difficult thing to do.  It requires hard work, dedication and an appetite for knowledge.  


We believe people are strongest when they work together, but we also believe it's important that people surround themselves with others who share the same passion and drive.  Those sorts of connections can't be forced or faked.  We hope you'll not only use Lift to elevate your game, but to help others reach new heights as well.





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#26106 jdubb makes record on beam in 9 seconds

Posted by BeamMatt on 03 March 2016 - 02:34 PM

Yes. Credibility, because now I cannot trust any in-house numbers. And "not knowing the culture" makes me NOT want to even bother trying.


o/ Matt here-- just wanted to jump in clarify real quick. I know it can certainly look weird from an outside perspective, and I totally get if it doesn't make sense right away. Beam is certainly not for everyone, but we definitely do have an amazing, tight-knit community of streamers, and I'm glad we can do things like this early on. That said, to be clear, the numbers updated in this stream are purely cosmetic, and only on the channel page at that. It wouldn't have affected JDubb's rankings in the browse page (or even his viewer count on the browse page), nor does it count for any statistics, neither public nor private.


I understand that it can be a bit unclear, but I wanted to hopefully clear some of this up. 

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#25597 Realistic Financial Expectations

Posted by OPNerd on 17 February 2016 - 11:40 PM

One of the things that has always struck me as odd is how many people out there (particularly those posting in the Twitch subreddit) think that getting a partnership with Twitch (or a comparable income from other content creation endeavors) is the quick and easy path to Internet fame and money. Most of what will be in this post is a shortened version of something I originally posted on Reddit about 2 years ago.


I felt compelled to share this again because someone I know personally just started streaming about 2 weeks ago and has managed to get almost 200 follows in that time. Because of that, he is planning on quitting his $45K/year job to stream full time and, in his exact words, "roll around in 6 figures just from playing games." He's been inspired by watching channels such as MANvsGAME and DansGaming/N3rdFusion.


This person has a wife, three kids, two cars and a mortgage.


----- Copy / Pasta Follows -----


For the year 2015, the US Government considered a household of ONE person--no spouse, no kids, no pets--to be living at POVERTY level if that person's NET annual income was equal to or less than $11,770.00, which breaks down to $980.83 per month.


Let's pretend you're a Twitch partner. Every subscriber pays $5/month for their subscription, of which Twitch keeps half. You get $2.50/month for each subscriber.


In order to meet the Federal guidelines for living at the poverty line, you would need to have at least 392 subscribers every month to earn that $980.83.


On average (and these numbers come directly from Twitch), a broadcaster can expect between 1% and 2% of his followers to be active viewers--the number of concurrent viewers that a channel sees each broadcast. So let's average that out to 1.5%.


On average, 30% of a partnered channel's regular (concurrent) viewers will subscribe to that channel.


If 30% of your concurrent viewers are also subscribers, you need to maintain an average concurrent viewer count of approximately 1,300 people for each broadcast in order to get 392 subscribers every month. If 1,300 is 1.5% of your total number of followers, then you'd need 26,134 followers to maintain that subscriber count.


Again, this is what is needed for a SINGLE individual to live at poverty level.


Keep in mind that a typical employer subsidizes your income tax. Without that subsidy, you can expect to pay anywhere from 25% to %35 in taxes from what you earn from Twitch. You'll also need to pay for your own health insurance, because Twitch does not provide that, either.


On the plus side, these numbers don't account for what you might receive in tips (which is also all taxable) and any other partnerships or sponsorship (again, all taxable).


----- End Copy / Pasta -----


If that doesn't open your eyes, here's a sobering read from another content creator. While it's geared towards YouTubers, it certainly applies to streaming as well. It's a long read, but if you're considering doing content creation as your primary/sole source of income, it's worth taking the time to read every word.



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#25230 Thanks for your support!

Posted by OPNerd on 11 February 2016 - 12:47 PM

I just wanted to say "Thank you!" to everyone here at Lift Gaming for all of the warm welcomes, kind words, and support, including visits to my channel.


Lift truly feels like a place where the members are always available to lend a helping hand or words of encouragement. There's a much more positive atmosphere here than in other places that supposedly exist to offer the same types of resources.


I look forward to spending more time here and building good relationships with you fine, lovely people. :)

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#12405 You will not get viewers if you are not entertaining

Posted by 44moth on 22 July 2015 - 03:29 PM

(I posted this on the subreddit and I thought people might want to talk about it here too.)


Hey guys, I want to talk about something I've noticed on this sub. We give each other feedback all the time, and people talk about things like A/V quality, channel art, consistent schedules, game choice, etc. Those things are great. However, they are not why people watch streams.


When I hop on Twitch to watch a streamer, I do not think about who has the nicest webcam or the cleanest panel layout. I choose the streamer I will most enjoy watching. You can have all of the production quality in the world and it will amount to nothing if you are still boring. Chat interaction is not enough for this. There are a million small streamers who will have a casual conversation with everybody in their chat, and a million more who are saying "I can't commentate because nobody is talking in my chat." Chat interaction is good, but it is not enough to carry your channel.


If you want to be entertaining and get viewers, you need one of two things: High-level gameplay in a competitive game, or an exciting and unique personality. You might be saying "I don't want to be crazy/fake in my stream, I just want to be authentic." That is totally fine. You don't need to be fake to be interesting, but you do need to care and be excited about the game. The way I think about it is this: Say you hear a funny joke while sitting on the train. You are probably gonna smile a little bit, but not laugh out loud. If you are with your close friends and hear the same joke, you will crack up. Just because the two reactions are different does not mean one is inauthentic; you act differently in different contexts. In a streaming context, you should choose the "laugh out loud" reaction every time. Jump when you're scared, rage when you're salty, make it exciting. Get into the game and do not stifle your legitimate reactions.


I'm not saying you shouldn't work on your production quality, that is still important. However, once you hit a certain level production quality is not what's holding you back. Work on being entertaining and you'll see a lot more success.

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#9651 Last stream before baby is born!

Posted by JDubb on 22 May 2015 - 09:05 PM

Lydia Annabelle has arrived. [emoji3]

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#24347 Audio Balancing Tutorial for Live Broadcasts

Posted by OPNerd on 31 January 2016 - 11:40 PM

Audio balance is an element of live broadcasts that is often overlooked, but it can make a lasting impression on your viewers--for better or worse. Here are a few basic tips to help you achieve a good balance between the various audio sources in your broadcasts.


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#18512 Issues with adding Games to obs

Posted by SuperBadJuJu on 17 November 2015 - 02:13 AM

Most likely when you added the game, it was added to the top layer.  Sources in OBS are layered with the sources at the top of the list showing in front.  So you always want your cam and overlay to be higher in the list than your game so that they appear in front of the game.  To move a source's position in OBS, you can right click the source and choose "Order" and then "Move up" or "Move down" or you can just highlight the source and hit control + up on your keyboard to move it up in the list or control + down to move it down in the list.


Hope that helps!

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#13364 Streaming goals and Achievements? What are yours?

Posted by SuperBadJuJu on 10 August 2015 - 07:32 PM

Hahah oh man.  I have many many goals and have managed to nail a bunch of them.  I get restless and always need some sort of forward movement.  To understand my goals I think you need to understand the reasons I am chasing them:


Around the end of September, last year, I found myself at a bit of a crossroads.  I had gotten married a year earlier and been working the family business for a while.  My father's business partner who I worked with at the time was a total slime ball and the other person I worked with was a totally ignorant douchebag.  Working with them, representing the family business, I made really good money but I was profoundly unhappy with the situation.  My father was getting ready to retire and I found myself with a few options.  I could continue to work with his business partner, I could work to transition the business into a different direction or I could work with my father to sell the business.  Things were getting rough.  I had around a year to figure out what I wanted to do.  So what did I do?  I did something I wouldn't recommend anyone do without some VERY serious thought:  I quit for a year to chase dreams.  I debated it and I realized I wouldn't have an opportunity like this again probably.  So I severely cut my income to give this 100%.  I could sustain about a year before depleting funds and finding myself having to make a choice regarding the family business. 


I looked at the statistics and they weren't pretty.  For streaming alone, let this sink in:  There are 1.5 million unique broadcasters out there on Twitch.  Of them, 10,000 are partnered.  So 0.6% of Twitch is partnered.  Now, many partnered streamers aren't making a living doing this.  So cut that number even lower.  My goal?  To at least be one of those 0.6%.  Now, I went into this knowing I was chasing pipe dreams.  But I also went into it with determination and broader goals.  I didn't want to be just a streamer.  I wanted to write articles (either freelance or for my own publication), I wanted to create YouTube content, I wanted to create platforms for gamers and streamers (Lift).  By working hard and chasing those goals, I figured there might be a sliver of hope that I could make something of all this and find a way to make a career doing something I actually love and am passionate about.  I'd rather fail at all this than succeed at working a job that kills my soul.


So at the end of September, I went all in.  I bought a capture card, a webcam and a microphone and started up my stream.  I had done a lot of research and knew that likely, going into this, I would be facing one hell of an uphill battle.  Did part of me hope that I would randomly explode in popularity and hit the fast track?  Yeah, I'm sure most people have those dreams.  But at the same time, I knew that realistically, that wasn't going to happen.  I didn't have that spark or crazy unique personality and my show was one of many shows with the same goal:  play games with friends, kick back and have fun.  Put simply, there was nothing special about what I was doing.  That said, I wanted it to be this way.  I wasn't about to get all theatrical and go over the top, that just isn't me or my style.  I have mad respect for people who do, but it just ain't me.  And so began the hard work of building up an audience and finding some friends.


For the first month, as I got used to the hardware and software involved, I slowly began fine tuning my stream.  I read up on and researched streaming stuff religiously.  I engaged people in the few communities that were around at the time.  On the streaming front, things were VERY slow the first few weeks.  I set small goals such as "Get 10 followers" or "Get 5 viewers".  These helped give a feeling of accomplishment.  But still, things were tough.  I was awkward in front of the camera, getting used to talking with people (when they were there) and getting used to explaining my thoughts and what I was doing in game (even when nobody was there).  By the end of my first month, I had some follows but as a whole things were very slow.  I felt a bit disappointed but understood this was part of the challenge.  I was constantly tweaking my settings and improving my quality.  I made it a goal to improve something every week, be it my speaking skills or my stream quality.  I also slowly started figuring out what kind of branding I wanted to run with.  I watched a lot of streamers I enjoyed and made notes about what I liked and didn't like.  The biggest thing I noticed, was that networking was absolutely key.  Not "you scratch my back, I'll scratch yours" but the creation of real friendships and working relationships.  None of my real life friends streamed, so I was largely alone in this.  I set out to find friends.


Mud and I met each other around that point and started shooting emails and thoughts back and forth.  That is a whole different story, but the short version is this:  We both wanted more out of streaming than just a stream.  We both wanted to meet other streamers and discuss streaming.  So we made Lift as a platform for that.  


Over time, my stream started picking up, I continued to fine tune my branding and my quality.  As a streamer I improved as well.  There were a lot of ups and downs, some weeks I would hit my goals and others I would miss them.  I remember doing a 24 hour charity stream and the only people showing up were me and my computer illiterate mother who managed to figure Twitch out to come by and give me some support haha.  I had my doubts, I still do.  I still have a lot of work to do too.  Over time I stopped giving myself numerical goals.  It became less important as I started gaining more and more regulars who came back and I formed friendships with them and other streamers.  


Throughout this whole endeavor, my biggest, #1 goal has been this:  Enjoy what I do and be happy with what I've done.  At the end of the day, if I had fun and feel good about myself and my stream, I've accomplished it.  Small goals are great, as are crazy and probably unrealistic goals.  If you're having fun chasing your goals, I think they'll be far more obtainable.  Since starting Lift and starting streaming I have seen many, many streamers crash and burn because they got caught up in thoughts like "I need to be big!" or "I need X followers".  I've seen many crash and burn because they set lofty goals but didn't put the time and work into their stream or into networking.  


Have fun, work hard and enjoy what you do.  Manage expectations but don't be afraid to aim high.  I'm happy where I am at now, I set new goals all the time.  Even if I miss my goals, if I'm having fun chasing them I'm going to keep at it.  Whether we're in this because we want to make it a career or because we want to find a few buddies to play games with, we're all in it for fun and camaraderie.  Don't lose sight of that. 

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#28974 Dislikes about Streamers?

Posted by OPNerd on 12 May 2016 - 01:45 PM

If you come across a stream that exhibits one or more of your pet peeves but you otherwise see some good attributes and potential, take a few minutes to send that broadcaster some constructive criticism via a private message. I have yet to receive any negative feedback. Quite the opposite, in fact: all of the responses have generally been along the lines of "Thanks for watching and thanks for the feedback!"

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