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#12175 The Lift Gaming Community Spotlight Thread

Posted by SuperBadJuJu on 17 July 2015 - 11:47 AM

Welcome to The Lift Gaming Community Spotlight!

This is a thread dedicated to highlighting active, dedicated members of our community here at Lift Gaming.  We want to showcase those in our community who we feel exemplify the values we hold dear at Lift Gaming.  Every two weeks, we will showcase a new Lift Gaming community member here to help raise awareness of their projects and contributions to Lift.  You guys and gals are our lifeblood, we wouldn't be here without you!

 

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#6815 Intro Thread Guidelines

Posted by SuperBadJuJu on 20 April 2015 - 12:50 AM

Welcome to Lift Gaming!

 

We're glad you checked out Lift and are looking to introduce yourself and get to know our AWESOME community.  When introducing yourself let us know all about you and your channel!  Consider offering the following information so people can get to know you:

  • Short bio about YOU
  • What your goals are with your channel
  • How long you have streamed
  • What games you like to play on stream
  • What your schedule is (if you have one)
  • Include links to your Twitch and any social media you would like to share
  • Let us know if you would like some constructive feedback

We're all here to support each other, checking out other intros and being active on the forums is a great way to network.  There's power in numbers and together we can grow both as a community and as individual streamers.

 

Please be mindful of other people's introductions and refrain from bumping your thread by posting every time you go live, the newer introductions get lost when people do this.  However, feel free to update your introduction post with any significant milestones for your stream!

 

If you really dig Lift Gaming and want to help grow the community and show your support, feel free to add one of the images below to your panel info on Twitch.

 

On behalf of the community here, Welcome to Lift Gaming!  We look forward to interacting with you on the forums, come meet some of your fellow Lifters!

 

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#6914 Beam.pro: Great New Streaming Service

Posted by BeamMatt on 20 April 2015 - 03:01 PM

Hey guys! Just read over this! Super cool discussions on all sides. My name is Matt and I'm one of the founders and the CTO of Beam.

 

I think the biggest point I want to hammer home is that we've only been in Beta for 2 months now, but we've designed our infrastructure and web frameworks in such a way that allows us to iterate extremely rapidly on our platform. Couple that with a 3 second stream delay and some awesome features and I'm confident in saying that we already have something of value, not to mention what we have planned in the coming months and years.

 

If there's anything I can do to help, I'm always available, feel free to shoot me an E-Mail, matt@beam.pro :)


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#558 What to do after joining Lift Gaming

Posted by SuperBadJuJu on 13 January 2015 - 03:06 PM

So you Joined Lift Gaming.  You are now a member of our passionate gaming and streaming community.  What should you do now?  You can read some recent articles, snag yourself some graphics for your channel and go introduce yourself on the gaming or streaming forums!
 
 
 
How do you get the most out of Lift?  Be active in the community.  Write some guides or how to's for other streamers and gamers.  Talk on the forums.  To make a good impression with your fellow streamers here, make sure your Twitch channel is the highest quality you can manage.  Make sure your webcam and microphone are properly set up.  You don't have to own the best mic in the world.  A well configured cheap microphone is better than an expensive microphone that nobody bothered to set up correctly.  In short, do the best you can and people will take notice.  We're always looking for new streamers to help promote.  We believe there is power in numbers.  If you want us or other community members to come check out your channel and give you HONEST thoughts about it, we have a forum for that.   
 
Next, be sure to check out the Recent Articles.  Read up on the latest happenings in the gaming world and scope out our Tutorials for Twitch.  Maybe you have something to say about your favorite game or maybe you're an OBS wizard and want to share that knowledge.  Submit your own articles and tutorials to Lift Gaming.  We'll check them out and help you get them published.
 
Finally, come on over to the Forums and introduce yourself.  We want to create a thriving community where all are welcome.  This is a place where everyone can get together to support each other, promote each other and learn from each other.  We believe everyone has something to offer. 
 
So take some time to explore your new community.  Get the lay of the land.  Add us to your bookmarks and check back frequently, because Lift Gaming is always growing.  We're elevating each other's games and reaching for the stars.
 
Also, be sure to follow us on Twitter.  We will post updates about Lift Gaming and recent articles there.

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#26106 jdubb makes record on beam in 9 seconds

Posted by BeamMatt on 03 March 2016 - 02:34 PM

Yes. Credibility, because now I cannot trust any in-house numbers. And "not knowing the culture" makes me NOT want to even bother trying.

 

o/ Matt here-- just wanted to jump in clarify real quick. I know it can certainly look weird from an outside perspective, and I totally get if it doesn't make sense right away. Beam is certainly not for everyone, but we definitely do have an amazing, tight-knit community of streamers, and I'm glad we can do things like this early on. That said, to be clear, the numbers updated in this stream are purely cosmetic, and only on the channel page at that. It wouldn't have affected JDubb's rankings in the browse page (or even his viewer count on the browse page), nor does it count for any statistics, neither public nor private.

 

I understand that it can be a bit unclear, but I wanted to hopefully clear some of this up. 


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#25597 Realistic Financial Expectations

Posted by OPNerd on 17 February 2016 - 11:40 PM

One of the things that has always struck me as odd is how many people out there (particularly those posting in the Twitch subreddit) think that getting a partnership with Twitch (or a comparable income from other content creation endeavors) is the quick and easy path to Internet fame and money. Most of what will be in this post is a shortened version of something I originally posted on Reddit about 2 years ago.

 

I felt compelled to share this again because someone I know personally just started streaming about 2 weeks ago and has managed to get almost 200 follows in that time. Because of that, he is planning on quitting his $45K/year job to stream full time and, in his exact words, "roll around in 6 figures just from playing games." He's been inspired by watching channels such as MANvsGAME and DansGaming/N3rdFusion.

 

This person has a wife, three kids, two cars and a mortgage.

 

----- Copy / Pasta Follows -----

 

For the year 2015, the US Government considered a household of ONE person--no spouse, no kids, no pets--to be living at POVERTY level if that person's NET annual income was equal to or less than $11,770.00, which breaks down to $980.83 per month.

 

Let's pretend you're a Twitch partner. Every subscriber pays $5/month for their subscription, of which Twitch keeps half. You get $2.50/month for each subscriber.

 

In order to meet the Federal guidelines for living at the poverty line, you would need to have at least 392 subscribers every month to earn that $980.83.

 

On average (and these numbers come directly from Twitch), a broadcaster can expect between 1% and 2% of his followers to be active viewers--the number of concurrent viewers that a channel sees each broadcast. So let's average that out to 1.5%.

 

On average, 30% of a partnered channel's regular (concurrent) viewers will subscribe to that channel.

 

If 30% of your concurrent viewers are also subscribers, you need to maintain an average concurrent viewer count of approximately 1,300 people for each broadcast in order to get 392 subscribers every month. If 1,300 is 1.5% of your total number of followers, then you'd need 26,134 followers to maintain that subscriber count.

 

Again, this is what is needed for a SINGLE individual to live at poverty level.

 

Keep in mind that a typical employer subsidizes your income tax. Without that subsidy, you can expect to pay anywhere from 25% to %35 in taxes from what you earn from Twitch. You'll also need to pay for your own health insurance, because Twitch does not provide that, either.

 

On the plus side, these numbers don't account for what you might receive in tips (which is also all taxable) and any other partnerships or sponsorship (again, all taxable).

 

----- End Copy / Pasta -----

 

If that doesn't open your eyes, here's a sobering read from another content creator. While it's geared towards YouTubers, it certainly applies to streaming as well. It's a long read, but if you're considering doing content creation as your primary/sole source of income, it's worth taking the time to read every word.

 

http://fusion.net/st...m-social-media/


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#25230 Thanks for your support!

Posted by OPNerd on 11 February 2016 - 12:47 PM

I just wanted to say "Thank you!" to everyone here at Lift Gaming for all of the warm welcomes, kind words, and support, including visits to my channel.

 

Lift truly feels like a place where the members are always available to lend a helping hand or words of encouragement. There's a much more positive atmosphere here than in other places that supposedly exist to offer the same types of resources.

 

I look forward to spending more time here and building good relationships with you fine, lovely people. :)


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#12405 You will not get viewers if you are not entertaining

Posted by 44moth on 22 July 2015 - 03:29 PM

(I posted this on the subreddit and I thought people might want to talk about it here too.)

 

Hey guys, I want to talk about something I've noticed on this sub. We give each other feedback all the time, and people talk about things like A/V quality, channel art, consistent schedules, game choice, etc. Those things are great. However, they are not why people watch streams.

 

When I hop on Twitch to watch a streamer, I do not think about who has the nicest webcam or the cleanest panel layout. I choose the streamer I will most enjoy watching. You can have all of the production quality in the world and it will amount to nothing if you are still boring. Chat interaction is not enough for this. There are a million small streamers who will have a casual conversation with everybody in their chat, and a million more who are saying "I can't commentate because nobody is talking in my chat." Chat interaction is good, but it is not enough to carry your channel.

 

If you want to be entertaining and get viewers, you need one of two things: High-level gameplay in a competitive game, or an exciting and unique personality. You might be saying "I don't want to be crazy/fake in my stream, I just want to be authentic." That is totally fine. You don't need to be fake to be interesting, but you do need to care and be excited about the game. The way I think about it is this: Say you hear a funny joke while sitting on the train. You are probably gonna smile a little bit, but not laugh out loud. If you are with your close friends and hear the same joke, you will crack up. Just because the two reactions are different does not mean one is inauthentic; you act differently in different contexts. In a streaming context, you should choose the "laugh out loud" reaction every time. Jump when you're scared, rage when you're salty, make it exciting. Get into the game and do not stifle your legitimate reactions.

 

I'm not saying you shouldn't work on your production quality, that is still important. However, once you hit a certain level production quality is not what's holding you back. Work on being entertaining and you'll see a lot more success.


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#1137 Screenshot of the Week

Posted by Madam_Scarlet on 03 February 2015 - 12:48 AM

I'm finally getting a screen shot in this week! I finished my long project Thanksgiving Pixel Art.  :-)

 

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#29879 What is the future of LiftGaming?

Posted by SuperBadJuJu on 20 July 2016 - 01:19 AM

Lift Gaming has always been a self funded passion project for Mudfarm and I.  We wanted to create a place for content producers to gather, meet and discuss.  We wanted to create a knowledge base for new content creators.  We succeeded in building that foundation with the help of the community.  The question then becomes "Now what?".  How do we get people to return?  How do we maintain this?  Analytics shows that many people use Lift to get their stream started.  Tutorials and guides remain high traffic pages.  But once people figure that info out, what gets them to come back?  How do we get people to interact on the forums?  

 

The Lift List was one incentive, but we missed the mark with that.  It slowly morphed to become more of a traditional stream team.  It started to consume what little time we had and while awesome stuff like The Lift Show resulted from it, we felt it wasn't benefiting the community as a whole enough.  Plus, we don't necessarily need a Lift List to run a Lift Show.  It also ate into time we could be spending on building the website.  Part of our goal with The Lift List was to use it to generate content.  But that was a lot to expect, especially from streamers who were often overworked to begin with.  

 

Content is king.  But there lies the problem.  Where does this content come from?  We reached out looking for volunteer staff and had few people reply.  Even fewer were qualified for what we were looking to do.  With life taking a toll on Mudfarm and I, our time these past few months has been limited.  We have thoughts and plans, but we don't have the time to execute them right now.  It's tough to find people willing to donate that time.  People like Stemor and Ludo have been fantastic, both of them have been killing it at their respective positions.  Ludo keeps the forums modded, Stemor has been submitting loads of Twitch news blurbs.

 

I really believe that the future of Lift lies in user generated content.  It'll be a slow road.  Nobody is getting paid for this, it's effort that is driven by the desire to help others and a love for content creation.  Belief in a shared vision.  As we pick up more people and as Mudfarm and I find time to develop the website itself, things will pick up.  If we provide enough relevant content, people will check back more often and people will have more topics to discuss.

 

There's a fundamental issue with creating a platform for content producers.  Compare the posts in our intro section to the rest of the forums and it is clear.  We'll never avoid the hit and runs entirely, but our hope is that by providing topics for discussion we can help encourage and attract those truly interested in being part of a community.  We'd love to organize more community events and do more things like The Lift Show.  That said, it's going to take time and energy.  We either have to wait for Mudfarm and I to find the time or we have to find people willing to help organize and promote these kinds of things.

 

Stemor is covering Twitch heavily right now, we have been looking for someone to cover Beam and someone to cover YouTube.  Community managers to plan events and rally the community are needed, as are people to help edit and proof content.  We'd love to have someone assist with social media outreach as well.  We can provide the platform and the tools to build on it, but in the end this is a website and forum ran by two people who work full time jobs and have families. If we can get some people to assist us and kick a little time in here and there, I think we can really pave a solid path forward for Lift.

 

As always, thoughts and feedback are appreciated.  In the meantime, our first order of business is to revamp the "About us" page and build a staff page.  We will be having another open meeting on Twitch soon to discuss stuff like this as well, stay tuned for more info on that.  


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#26112 jdubb makes record on beam in 9 seconds

Posted by DoctorFark on 03 March 2016 - 02:45 PM

o/ Matt here-- just wanted to jump in clarify real quick. I know it can certainly look weird from an outside perspective, and I totally get if it doesn't make sense right away. Beam is certainly not for everyone, but we definitely do have an amazing, tight-knit community of streamers, and I'm glad we can do things like this early on. That said, to be clear, the numbers updated in this stream are purely cosmetic, and only on the channel page at that. It wouldn't have affected JDubb's rankings in the browse page (or even his viewer count on the browse page), nor does it count for any statistics, neither public nor private.

 

I understand that it can be a bit unclear, but I wanted to hopefully clear some of this up. 

 

Thank you for clarifying that the numbers we saw during that awesome troll moment were, in fact, purely cosmetic and not at all data-driven. It was a great moment that we all enjoyed and I'm glad that you had the time and interest to make that happen.

 

As for anyone who's put off by a platform having fun with their employee and their community, I would ask that you refrain from souring the experience for those that enjoyed themselves. Instead, be happy that others had a good time during a stream. Those moments are infrequent and should be cherished.


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#28974 Dislikes about Streamers?

Posted by OPNerd on 12 May 2016 - 01:45 PM

If you come across a stream that exhibits one or more of your pet peeves but you otherwise see some good attributes and potential, take a few minutes to send that broadcaster some constructive criticism via a private message. I have yet to receive any negative feedback. Quite the opposite, in fact: all of the responses have generally been along the lines of "Thanks for watching and thanks for the feedback!"


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